The frenzy over the phenomenally popular video game Fortnite may be easing, according to revenue estimates released Thursday by market tracker SuperData.
"Fortnite's peak may be behind us," SuperData said.
However, some game industry insiders contend that the game's typically school-age fans may just be on summer vacations - and could come back in force once lessons get back underway.
Fortnite became an e-sports phenomena after last year's release of a free Battle Royale mode that lets up to 100 players vie to be the last character standing on ever-shrinking terrain.
The game passed a billion dollars in revenue last month, after earnings from sales of digital items such as dance moves or avatar outfits climbed 7 percent from April to May.
Reasons for its popularity include that it can be played for free on a range of devices including smartphones, personal computers and consoles.
Fortnite - the star of Los Angeles' Electronic Entertainment Expo video game extravaganza in Los Angeles in June - still remained the top money maker on consoles in July, according to SuperData.
However, the game faces increasing competition as game makers add battle royale modes to popular titles and promote e-sports leagues to win over players.
Players worldwide spent $8.2 billion (roughly Rs. 57,500 crores) on digital games in July, in a 3 percent increase from the same month late year, SuperData said.