US video game titans Activision and Electronic Arts on Tuesday reported strong earnings as people staying home due to the coronavirus pandemic turn to games such as "Call of Duty."
Activision said an average of 102 million people played its games online per month in the first quarter of this year, with Call of Duty: Warzone racking up more than 60 million players since its launch in March.
"Our goal to connect the world through epic entertainment is more important to our players than ever before," Activision Blizzard chief executive Bobby Kotick said in an earnings release.
"In the face of so many difficulties, our employees have made certain that the joy, the engagement, and the benefits of gaming remain an effective way to help keep our 400 million players around the world connected and safe."
Play of Overwatch and World of Warcraft continued to climb, and the popular color-matching smartphone game Candy Crush held firm as the top-grossing franchise in US mobile app stores, according to Activision.
Activision reported profit of $505 million (roughly Rs. 3,820 crores) on revenue of $1.8 billion (roughly Rs. 13,600 crores) in the quarter.
Electronic Arts reported that its net income doubled to $418 million (roughly Rs. 3,160 crores) on revenue that grew to $1.4 billion (roughly Rs. 10,600 crores) in the first three months of this year.
The latest installment in the popular FIFA soccer video game franchise boasted more than 25 million players, and the Madden NFL 20 title -- devoted to US pro football -- saw the highest online engagement numbers in franchise history.
A freshly released Star Wars Jedi: Fallen Order title boasted more than 10 million users.
"We're humbled to see people around the world connecting through our games during this unprecedented period," EA chief executive Andrew Wilson said in an earnings release.
California-based EA warned, however, that the full effect of the crisis on its business remained tough to predict.
People without jobs might have time for play, but might be more interested in finding work or saving money. Working remotely could take a toll on game company productivity.
Meanwhile, new players might stick with video games after restrictions on movement lift.
Activision Blizzard shares climbed some five percent in after-market trades, while EA shares slid by about four percent as investors toyed with how they might navigate the uncharted terrain.
Spending in the US on video game hardware, software, accessories and game cards in March totaled $1.6 billion (roughly Rs. 12,120 crores), up 35 percent from the same month last year, according to industry tracker NPD.
Call of Duty: Modern Warfare was the second best-selling game in March, and the top selling video game in the US to date, according to NPD.
Spending on digital video games globally hit a record high $10 billion (roughly Rs. 75,788 crores) in March, according to market tracker SuperData.
"Individuals are turning to games as a reliable entertainment option during the COVID-19 crisis and are using online multiplayer to keep in touch with others," SuperData said in a blog post.
Spending rose 15 percent on mobile games, a lot of them played on smartphones, reaching $5.7 billion (roughly Rs. 43,190 crores) in March, SuperData reported.
Among other leading titles, Pokemon Go saw revenue for the mobile game grow 18 percent in March after maker Niantic modified features to make it easier to play without needing to be out and about, according to SuperData.
Consoles face a potential threat from the advent of cloud gaming, however.
Launched late last year, Stadia is crafted to let people access console-quality games as easily as they do email on an array of internet-linked devices.
"Keeping social distance is vital, but staying home for long periods can be difficult and feel isolating," Stadia vice president Phil Harrison said in an online post.
"Video games can be a valuable way to socialize with friends and family when you're stuck at home."
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