When nWay began a trial of its dark, sci-fi combat game "ChronoBlade" on
Facebook last year, the San Francisco-based startup felt sure it had a
hit on its hands.
"First of all, what comes is, 'Wow, I had no idea
you could actually do a game of this quality on Facebook,'" said Dave
Jones, Chief Creative Officer of nWay, who has worked on "Grand Theft
Auto."
Then came some resistance Jones admits some potential
investors and partners questioned how an action-focused game with slick
graphics can play to a Facebook audience more accustomed to "Farmville"
and other less time-consuming casual games. Others wondered how the game
which launches this spring would gain significant users and revenue on
the social network.
But Facebook Inc is betting nWay and a clutch
of other developers this year can extend console-style action games
beyond Microsoft Corp's Xbox or Sony Corp's PlayStation onto the world's
largest social network.
Facebook is spearheading the launch of 10
high-quality games created by third-party developers in 2013 that
squarely target so-called hardcore gamers, an atypical audience
overlooked thus far against the wealth of family-friendly offerings like
Zynga Inc's "Farmville" that now dominate the social network's gaming
landscape.
The effort, which began late last year but will
accelerate in 2013, is part of Facebook's ongoing objective of making
sure its 1 billion-plus users log in and spend more time on the network,
which in turn boosts ad revenue. Facebook also takes a cut of its
applications' revenue.
Facebook's push into action and battle
games follows a meeting in January between companies that make games
like "first-person shooters" and Vice President Joe Biden to look for
ways to curb gun violence in the wake of the Connecticut school
shootings.
Based on the console gaming industry experience,
hardcore gamers typically men 18 to 30 years old spend more time and
effort to master fast-paced games such as first-person shooters
(Microsoft's "Halo") or real-time strategy games (Activision Blizzard's
"StarCraft").
"You'll see a whole set of games hitting in the next
two quarters in particular and throughout the year that really start to
redefine what people think of Facebook games," Sean Ryan, head of game
partnerships at Facebook said in an interview.
Facebook will
embrace games from "casual all the way up through first-person shooters,
massively multiplayer online games, real-time strategy games - all
those types of more core player-versus-player games."
Just as
hardcore gamers interact online and form clans in multiplayer games on
console game networks like Xbox LIVE, Facebook can be that social layer
needed to foster such gaming communities that help popularize titles,
Jones said.
Gaming population
Over a quarter of Facebook's
1.06 billion monthly active users play games, one of the largest gaming
communities in the industry, and the social network hopes that can grow.
Facebook
also aims to make more revenue from games. Revenue from the area was
flat in the fourth quarter from a year ago, the company said on
Wednesday without providing details.
The 8-year-old social network
takes a 30 percent revenue share from game developers who offer their
product free but then charge for virtual goods like ammunition and power
boosts.
On Wednesday, Facebook's Chief Financial Officer David
Ebersman told analysts on a post-earnings conference call that its
"games ecosystem continues to show healthy signs of diversification" and
suggested that games revenue would grow with increasing user
engagement.
To grow its gaming business, Facebook has invested
time and resources to work with developers since the summer to bring
titles like u4iA's first-person shooter "Offensive Combat" and Plaruim's
real-time strategy game "Stormfall: Age of War" alive, Ryan said.
"It
doesn't mean we're walking away from other games, but there's no
question our focus for 2013 much of it will be about becoming a better
platform for core gamers and developers who make those games."
To
help users discover them, Facebook added new action and strategy games
categories on its App Center that also shows you friends from your list
playing those games. It brought back notification messages from game
apps a feature that had been removed because users found them annoying
with certain restrictions that stop developers from spamming a gamer.
Developers also rely on word-of-mouth publicity and ads on Facebook's advertising platform to draw in prospective gamers.
"Stormfall"
has a player base of 4.5 million and hardcore games were proving to be
far more lucrative, said Gabi Shalel, chief marketing officer Of Tel
Aviv, Israel-based Plarium.
"Hardcore gamers pay more, play more and generate higher average revenue per user than traditional casual games."
Kixeye,
which makes the warfare-strategy game "War Commander," said its gamers
spend 20 times more than players of social games, helping it stay
profitable over the past three years.
Going forward, nWay's Jones
says Facebook must have a defining title that comes along that
establishes it as a hardcore gaming spot for gamers.
"Like 'Super
Mario' did for Nintendo or 'Halo' on Microsoft, I think it just takes
one title to come along, sort of as a benchmark to legitimize the whole
thing," he said.
© Thomson Reuters 2013