The bass and drums are as loud as ever, but the mood music has changed
at Gamescom, Europe's biggest gaming fair, as developers whose bedrock
business has targeted console gamers play catch-up with the mass mobile
market.
Smartphones such as Apple's iPhone and Samsung's Galaxy as
well as tablets have revolutionised not only the mobile world but the
gaming universe.
"Ten years ago we used to measure our market in
terms of 200 million people. Now we are at a billion people playing
games and we have a straight line view on 2 billion," said Frank Gibeau,
head of labels at Electronic Arts.
In Europe, 36 percent of 11.3
billion euros spent on games in 2011 came from mobile and digital
channels, IHS Screen Digest data shows.
"We expect that to
increase to 44 percent this year. By 2016 we are forecasting a
54-percent share for digital and mobile channels," said Piers
Harding-Rolls, Head of Games at the research firm.
"At the moment,
it's not only what you play that is important, but also where you
play," Jim Ryan, Chief Executive at Sony Computer Entertainment Europe,
told a press conference.
Investors are beginning to ask how
traditional games distributors such as Electronic Arts, Activision
Blizzard and Take-Two Interactive Software will cope with the
competition.
Will the makers of hits such as "Star Wars", "Call of
Duty" and "Grand Theft Auto" be outplayed by the likes of Zynga, which
distributes the large majority of its games via Facebook.
As if to
mark a changing of the guard at the Cologne games fair, Sony, which
makes the PlayStation console, is the only one of the big three console
makers that has even turned up.
Microsoft and Nintendo, makers of
the XBox and Wii consoles, respectively, have decided to showcase their
products later this year.
Free to play here to stay
Since
the introduction of so-called free-to-play games on personal computers,
smartphones and tablets, the ground is changing beneath the feet of
traditional makers.
Customers can get to know games without
spending money, and only if they try it and like it do they have to
start paying. And they can add new levels to a game for just a few
euros, where once their only choice was to pay 40 or 50 euros for a
disc.
The new model could also work to the benefit of developers.
Instead
of spending millions upfront, they only need to build a very small
portion of the game, test it with real gamers and learn what they like
and don't like.
"We like this new model," EA's Frank Gibeau added.
"It's a lot more like a life operation that you continuously build.
It's a lot more like a service."
Although the gaming industry is
usually fairly resilient in economic downturns, the free-to-play and
online segment is actually helping it grow through the tough times.
"We
know from the old Romans, even in worse times people need
entertainment. People stay at home and spend more on home and family
entertainment," said Uwe Bassendowski, managing director at Sony
Computer Entertainment in Germany.
He expects a slight decrease in
German sales from discs, but mainly due to lower prices. "However, this
effect will be more than offset by revenues from our online business.
So bottom line, we expect to grow our revenues."
"It is not even a blessing in disguise. They are right there," EA's Chief Operating Officer Peter Moore said.
Copyright Thomson Reuters 2012