Pokemon Go has launched to mass appeal the world over despite not officially being available outside of 31 countries at last count. Plenty have taken to sideloading the game on Android or creating an App Store account for the regions its available in to play Pokemon Go on iPhone.
With the game using GPS and location data much like Niantic's last game, Ingress, you're probably wondering how much data is consumed when you play Pokemon Go. It turns out that it's not that much.
According to The Wall Street Journal, network analytics firm P3 Communications Inc., discovered that the app only uses around five to 10 megabytes of data per hour. As a comparison, an hour of HD video weighs in at about 350 megabytes in comparison.
This is because most of the game's functions such as the camera and gyroscope, which helps the camera locate Pokemon, occur within the device, P3 CEO Dirk Bernhardt said. Despite the game using GPS to locate Pokemon, it doesn't stress cellular networks as heavy as navigation apps which keep redrawing the map, Bernhardt claims.
(Also see: Pokemon Go Review)
Surprisingly while the game is more popular than Tinder, the average Pokemon Go session is 100 seconds with users playing for around 48 minutes total over the week. This comes from P3 analysing data from more than 100 users with its analytics app installed on Android who have had at least 5000 sessions in Pokemon Go during the week ending July 12.